JAKE GAMELIN
Technical Sound Designer | Audio Engineer | Composer

1047 Games |
Splitgate 2
-
Developed the direct pipeline from sound design to Wwise, to direct implementation in Unreal.
-
Created unique integral systems for audio obstruction, emitters, and the music, announcer, and game mode audio execution.
-
Coded Python and C++ Unreal/ImGUI tools for faster workflows.
-
Worked autonomously as a bridge between audio and engineering.

TECHNICAL SOUND DESIGN & AUDIO PROGRAMMING
-
Experience in Wwise integration and Unity and Unreal Engine development.
-
Created innovative audio systems and streamlined workflows through Python, C#, and C++ tools.
-
Fostered collaboration between audio and engineering teams.

ORIGINAL SOUNDTRACKS
Expertise in multiple grenres; acoustic and electronic.
Proficient in electroacoustic recording and mixing in Pro Tools.
Proficient in music arrangement in Sibelius.