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JAKE GAMELIN

Technical Sound Designer | Audio Engineer | Composer

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1047 Games |
Splitgate 2

  • Developed the direct pipeline from sound design to Wwise, to direct implementation in Unreal.

  • Created unique integral systems for audio obstruction, emitters, and the music, announcer, and game mode audio execution.

  • Coded Python and C++ Unreal/ImGUI tools for faster workflows.

  • Worked autonomously as a bridge between audio and engineering.

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TECHNICAL SOUND DESIGN & AUDIO PROGRAMMING

  • Experience in Wwise integration and Unity and Unreal Engine development.

  • Created innovative audio systems and streamlined workflows through Python, C#, and C++ tools.

  • Fostered collaboration between audio and engineering teams.

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Wwise and Unity Overview: Audio Runner
05:00
Wwise and Unity Overview: The D5V-2 Massacre (SCREAM FM)
08:00
Wwise and Unity Overview: Gunman From Hell (Brackey's Game Jam 2021.1)
05:02
Wwise and Unity Overview: Sutter's Chill (Global Game Jam 2021)
07:20
Wwise and Unity Overview: DualRacer (Brackey's Game Jam 2021.1)
04:45
Wwise and Unity Overview: Black Blizzard (SCREAMORTALITY)
06:42
Home: Video
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LEARNING BY TEACHING

  • Experienced Wwise instructor with 101, 201, and 301 certifications.

  • Learning more about Wwise's inner workings and its ability to be implemented into other game development systems through extensive research and creation of teaching material in an understandable manner.

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Wwise | Unreal Engine Tutorial - Callbacks
10:52
Wwise | Unity Tutorial - Dynamic Dialogue
14:38
Wwise, Unity, & UE4 Tutorial - Ambience | WiDHiD
09:10
Home: Video
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ORIGINAL SOUNDTRACKS

  • Expertise in multiple grenres; acoustic and electronic.

  • Proficient in electroacoustic recording and mixing in Pro Tools.

  • Proficient in music arrangement in Sibelius.

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Home: Music

CONTACT

Valencia, CA

(909) 614-3263

  • Twitter
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Home: Contact

©2021 by Jake Gamelin. Proudly created with Wix.com

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